
After a short intro, Miles suits up and joins Peter Parker in escorting a convoy transporting supervillain Rhino, who’s being taken back to prison after his escape in the previous game.


Like its predecessor, SM:MM throws you right into the action. And it’s that narrative and those characters that manage to distinguish SM:MM as an open-world action game that’s compelling to play. Regardless, the familiar trappings of SM:MM are used to tell an entirely fresh story with a few brand-new faces. There are a few side missions that aren’t about Miles fighting crime, though these are found in the new app request side activities. It’s just that sometimes SM:MM can feel too similar to what’s come before, which can get in the way of establishing Miles as his own brand of superhero.

That isn’t necessarily a bad thing–I like 2018’s Spider-Man for its engaging combat loop, so I’m glad SM:MM emulates it. Though Miles controls pretty much exactly like Peter did in 2018’s Spider-Man, he has a few unique superpowers: venom strikes and camouflage.Īnd, unfortunately, the gameplay in Spider-Man: Miles Morales (which I will hereafter refer to as SM:MM because I’ll be damned if I try to write a full review that cleverly tries to make a distinction between Spider-Man/Miles Morales the game and Spider-Man/Miles Morales the character I won’t do it) never quite manages to break free of that feeling.
